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Contact Info
TwRO:巴基力 蘭禮 200等獵靈士
E-mail:valkyrie7744533@gmail.com
Twitter @Landgris
PTT ID: valkyria
gamer.com.tw ID: randgris
This calculator is for people to test equipment without having to borrrow/buy first
so everyone can save some zeny
If you'd like to donate to Landgris you can click the OPay link below
You can email Landgris or contact Cate to get your name to be added to Credits
I'm not quite sure how to work with OPay either
Maybe we should convince Landgris to open other donation links
-Cate
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UpdatesUpdate Detail
Hello, Cate here.
Currently we have skills from different balance patches available and we'll be referring them as the following
Version 1: The very first version of 4th job skills where most are irrelevant
Version 2: The first rebalance to 4th job skills, see here - current basic 4th job
Version 2.5: Current expanded 4th job, this is a version prior to what twRO received and there is no put-together sources.
Version 3: Expanded 4th job patch, see here
Version 4: Level 260/55 Expansion, see here
I will be working on updating the skill formulas on current expanded skills but it will take some time before I can get to it. -Cate
Please reach out to me on forum or discord for questions and/or concerns, thanks
Skill Multiplier
{{option.SkillPercent}}
%?Skill LevelHit CountFCTVCTCooldownCast DelayRangedApply Crit DamageHalf Crit RateUse AmmoTreats Hard DEF as SoftBypass Hard DEFAdditional Range Mod(minimizing error)Additional Skill Mod(minimizing error)Damage Type
Attribute
Memo
Saved List
{{ item.skill.name }}Lv {{ item.skill.level }}{{ item.skill.formula }}{{ item.skill.hitnumber }} HITRanged
Crit
Half Crit Rate
Ammo
Treats Hard DEF as SoftAdditional Range Mod(minimizing error)Additional Skill Mod(minimizing error)FCT {{ item.skill.FCT }}s
VCT {{ item.skill.VCT }}s
CD {{ item.skill.CD }}s
Cast Delay {{ item.skill.GCD }}s
Memo: {{ item.skill.Note }}
Load
Copy Basic Equip TextCopy Full Equip TextCopy Equip Effect
{{EquipText}}
Character InfoCurrent Stat
Save Stat>>>
Name of Current Config
Character Save NameClass
HP
{{status.HP}}
SP
{{status.SP}}
LevelJobLevelSTR+{{status_add.STR}}={{status_total.STR}}AGI+{{status_add.AGI}}={{status_total.AGI}}VIT+{{status_add.VIT}}={{status_total.VIT}}INT+{{status_add.INT}}={{status_total.INT}}DEX+{{status_add.DEX}}={{status_total.DEX}}LUK+{{status_add.LUK}}={{status_total.LUK}}ASPD
Originated from TwRO - tailored for iRO
About
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Update Log
Character Status
Class
HP
{{status.HP}} / {{status.MHP}}
SP
{{status.SP}} / {{status.MSP}}
HPSP
LevelJobLevelSTR+{{status_add.STR}}+={{status_total.STR}}AGI+{{status_add.AGI}}+={{status_total.AGI}}VIT+{{status_add.VIT}}+={{status_total.VIT}}INT+{{status_add.INT}}+={{status_total.INT}}DEX+{{status_add.DEX}}+={{status_total.DEX}}LUK+{{status_add.LUK}}+={{status_total.LUK}}Used Pt.{{computeattribute.RaisingStatsPoint}}
Remaining
{{computeattribute['StatsPoint']-computeattribute['RaisingStatsPoint']}}Pt.
Used Pt.{{computeattribute.RaisingStatsPoint}}
Short of
{{computeattribute['RaisingStatsPoint']-computeattribute['StatsPoint']}}Pt.
POW+{{status_add.POW}}+={{status_total.POW}}STA+{{status_add.STA}}+={{status_total.STA}}WIS+{{status_add.WIS}}+={{status_total.WIS}}SPL+{{status_add.SPL}}+={{status_total.S_P_L}}CON+{{status_add.CON}}+={{status_total.CON}}CRT+{{status_add.CRT}}+={{status_total.CRT}}
Talent Stats {{computeattribute.RaisingTStatsPoint}}/{{getTStatusPoint(this.status.Level)}}Pt.
Short of {{computeattribute['RaisingTStatsPoint']-getTStatusPoint(this.status.Level)}}Pt.
Range Mod%:{{attribute['RNGDP']}} %Bonus Range Damage%:{{attribute['RNGDDI']}} %Reduce Element Resist%:{{attribute['ELEDDI']}} %Skill Mod%:{{option.EquipSkillAddDamage}} %POW:{{status_total.POW}}P.ATK:{{attribute.PATK}}Cooldown:{{attribute['CD']}} sCast Delay%:{{attribute['GCD']}} %
INT+DEX*2:{{computeattribute['CastDEXINT']}}
({{computeattribute['CastDEXINT']-530}})Total Cast Time:{{computeattribute['CastTime']}} sDelay Time:{{computeattribute['DelayTime']}} sASPD:{{status.ASPD}}Delay Between ATK:{{computeattribute['AspdDelay']}} s
Cooldown/Delay > ASPD Delay
Improving Cooldown/Cast Delay can improve spam
Cooldown/Delay > ASPD Delay
Improving ASPD can improve spam
Action per sec:{{computeattribute['HitperSec']}}
This calculation is theoretical Ping and animation can still affect actual outcome
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